Multi Camera Stereoscopy in Stereo Display Mode

I’m trying to get 3D Stereoscopy to work in Unity, but I’m running into a bug. Whenever I start unity, It goes black and refuses to start. (The logo isn’t even displayed).

I’ve read somewhere that it might have to do with the lack of exclusive fullscreen, but I enabled that as well, and still nothing.

I’m using Nvidia 3DTV Play. But my 3D system seems to be working fine as evidence of the Direct3D example working:
https://code.msdn.microsoft.com/windowsapps/Direct3D-111-Simple-Stereo-9b2b61aa

According to this forum: “Stereo Display (non head-mounted) uses the directx api to submit left / right images for stereo monitors / tv displays.” So I believe I’m using it right.

Here’s how I setup my project:

  • Created a left and right camera (changed cameras’ settings to be left and right).
  • In Player Settings enabled VR with Stereo Display mode
  • Enabled single pass rendering
  • Forced DirectX 11 (by removing support for DX9)
  • Set exclusive fullscreen mode for DX 11.

System:

  • Windows 10
  • Unity 5.6

Any help would be greatly appreciated!

Fixed! This was a bug in Unity that was already fixed in the most recent version (v2017.1.0f3).