I’m trying to get 3D Stereoscopy to work in Unity, but I’m running into a bug. Whenever I start unity, It goes black and refuses to start. (The logo isn’t even displayed).
I’ve read somewhere that it might have to do with the lack of exclusive fullscreen, but I enabled that as well, and still nothing.
I’m using Nvidia 3DTV Play. But my 3D system seems to be working fine as evidence of the Direct3D example working:
https://code.msdn.microsoft.com/windowsapps/Direct3D-111-Simple-Stereo-9b2b61aa
According to this forum: “Stereo Display (non head-mounted) uses the directx api to submit left / right images for stereo monitors / tv displays.” So I believe I’m using it right.
Here’s how I setup my project:
- Created a left and right camera (changed cameras’ settings to be left and right).
- In Player Settings enabled VR with Stereo Display mode
- Enabled single pass rendering
- Forced DirectX 11 (by removing support for DX9)
- Set exclusive fullscreen mode for DX 11.
System:
- Windows 10
- Unity 5.6
Any help would be greatly appreciated!