one click selects the prefab root - fine
second click selects the child - great
third click selects the objects behind - WOOT?!
Maybe a click through option or something in prefs because I can see how this behaviour is actually pretty good.
In 2D it’s useful because you can’t track sideways to see what’s behind. Ever actually multi clicked on purpose in a 3D scene?
Yep, I often need the object behind and it’s a hefty scene to get around in.
And why do you click on the object in front ? panning is too slow?