What would be the best way to achieve an Audio Waveform like this? Just need a simple one to render across the screen for any audio clip that may be playing. I’ve looked into using line render but get results similar but not quite what I want in the sample here. Is there a good tutorial anywhere on how to do something like this?
You can use a ParticleSystem. You can programmatically feed it with particles, values. Read about it here: ParticleSystem
Most interesting would be GetParticles and SetParticles.