Multi-Directional Projectors (BUG)

I sure hope that this is a bug.

I created a scene in Unity 3.4 and added some projectors to fake shadows (I have Unity free) and directional lights (For some reason, Unity can only render 3 or 4 lights per terrain division, that’s not important). Everything was working fine until I upgraded to 3.5 beta. When I added a projector there, it projected well in the forward direction, but opposite from where it was pointing, it projects into infinity! I don’t have any mipmaps for any of the textures involved and I have the wrap mode set to clamp. This only happens on projectors added since the 3.5 beta (I have 3.5 regular now). Every one added in 3.4 and earlier works to perfection.

I’m at my school right now, which blocks any image anything, so i can’t give you a picture, but I’ll post one as soon as I get home.

Any suggestions as to how I can fix this?

You can file a bug with your project. There’s a bug in 3.5 currently where projector culling isn’t working, so that’s likely what’s going on. We’re fixing that in the near future, the web player is already released with the fix and we’ll release the rest soon.