I’m developing an interactive marquee for an arcade game using an ultrawide monitor. I’ve done my best to set up the game to use multiple displays but I can’t get the resolution of the ultrawide monitor to display in 21:9 while my main game is running in 16:9. Help?
I’ve got this code attached to my game’s main camera:
public class DisplayActivator : MonoBehaviour
{
private void Start()
{
if (Display.displays.Length > 1)
{
Display.displays[1].Activate(2560, 1080, 60);
}
}
}
The problem is that the ultrawide monitor keeps a 16:9 ratio and is aligned to the left: