Hello,
I have a little question. I use multi-display. In one scene I have two cameras that show different perspectives of the game. Each of the two cameras has a different canvas that contains several buttons. By clicking in the respective display, however, the buttons of the two canvas are called and thus the functions behind them.
The layout of the buttons is above the respective cameras, but when you click on the respective button, the function of the other button in the other canvas is also called up.
How can I separate the canvas in the two displays so that the two canvases are no longer functionally on top of each other?
I am thankful for every help.