Title says it all… mostly
Anyawy my question is, I made a terrain and I put my level model on it. It has a Ground level Part.
A Basement level 1 floor which connects with an elevator.
Then its attached to a Basement level 2 floor which connects with stairs.
Questions:
1)How do I do the terraining with underground levels, I don’t want the level falling
2) How can I do this while still having an elevator working. I believe I can figure out how to make the elevator ride up but it would have to go through the terrain which I don’t want
Thank You
Unity has no built in facilities to cut holes in a terrain. There are some hacks you can do, with a depth shader and portals, or burrowing out the ground and covering up the obvious with bushes or rocks.
Nothing however like the simplicity of just painting a hole like you can do in Torque’s terrain engine. I’m crossing my fingers and hoping that 2.6 will have something along this line.
There’s a related wish list item you can vote on here.
The terrain doesn’t support going underground in a straightforward way. Check out this thread for workarounds.
Ok cool, not what I was expecting to hear, but its fine. I only need it this one time and just everything works out so well in the level that the player wouldn’t even see it if I did some sloppy digging to make an imaginary basement level.
Thanks