hey, im trying to kinda get a on/off feature going on,
i understand that it is triggering both right away, i just dont understand how to make it stop from happening.
My older solution would be to make the actual gui texture object be switched with a different gui texture object with the reversing script on it, but there just seems that there would be a better way about it.
any input?
static var S_on = 1;
private var gui :GUITexture;
function Start(){
gui=GetComponent(GUITexture);
}
function Update(){
var count = Input.touchCount;
var touch :Touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began &gui.HitTest(touch.position) S_on == 1)
{
screen_cast_test_1.S_Enabled =0;
S_on = 0;
guiTexture.color = Color(.1,.3,.4);
}
if (touch.phase == TouchPhase.Began gui.HitTest(touch.position) S_on == 0)
{
screen_cast_test_1.S_Enabled=1;
S_on = 1;
guiTexture.color = Color.grey;
}
}