Hi,
We are trying to find a cost effective way to boost the performance of our VR machine, and I was wondering how much Unity’s rendering performance in VR (specifically the HTC Vive) improves with an extra GPU?
I’ve found that Nvidia is helping unity implement there VRWorks, but I was wondering if right now in the latest stable or beta release there is a significant use of that second GPU in VR? And are there any benchmarks to do with it out there?
It’d be great if I could get a solid answer on this and thanks in advance!