Multi-GPU/SLI performance improvement?

Hi,

We are trying to find a cost effective way to boost the performance of our VR machine, and I was wondering how much Unity’s rendering performance in VR (specifically the HTC Vive) improves with an extra GPU?

I’ve found that Nvidia is helping unity implement there VRWorks, but I was wondering if right now in the latest stable or beta release there is a significant use of that second GPU in VR? And are there any benchmarks to do with it out there?

It’d be great if I could get a solid answer on this and thanks in advance! :slight_smile:

2 Likes

I’m really interested in the current state of the things regarding VR SLI too. Would be great to get any news on this.