Hello there!
While writing a tool that required a lot of Spherecasts to determine what objects surround other objects, I looked into the job commands for physics casts to see if I can parallelize that aspect. However, I noticed that while there is a multi-hit version of RaycastCommand (maxHit parameter), Spherecast, Boxcast and Capsulecast only support single-hit results.
Are there any plans to add multi-hit support for the other casts?