Im currently creating a multi-level bunker for my fps game. I need some advice, make each level of the building (3 in total) in different scenes or in one scene with added floor/ceilings?
Thanks in advance
Im currently creating a multi-level bunker for my fps game. I need some advice, make each level of the building (3 in total) in different scenes or in one scene with added floor/ceilings?
Thanks in advance
It depends on gameplay. Do you advance from one floor to the next or can you roam all 3 levels at once.
its explorable, will be part of an fps free roam game.
I’d model them as 3 separate models and parent each level to their own gameobject so you can switch them on/off (especially scripts).
Take a look at occlusion culling as well.
If they’re BIG levels (lots of polygons + textures) you might have to look at streaming chunks of it in as you explore.
Thanks for that occlusion culling looks like the great way to optimise the game.