Multi-monitor?!?

Hi, I am new on forum;

I must create an application with multimonitor support. In a monitor I would like to render a 3d scene, and in another monitor a 2d overlay with app istructions. Is it possible to create this with unit3d? Is there a sample anywhere?

Thanks! :razz:

Hi, welcome to the forum!

Unity doesn’t have explicit multi-monitor support but if the monitors can be mapped to two regions of a large virtual screen then it is fairly straightforward to implement. You can arrange for a camera to render to a rectangle smaller than the full screen using its Normalized Viewport Rect property. You just need to set up two cameras so they render to the regions of the virtual screen that correspond to the two monitors.