Multi-object transparency

Hi,

I just tried “visiblebody” wich is also based on unity.
Is anybody familiar with this project?

How did they manage to display so many transparent objects at the same time, all layering over each other?
I am currently working on a technical 3d model and tried to make it transparent. But I get a lot of flickering and
many objects inside of the main object dissapear sometimes…

I already searched the forum and found a few other threads regarding similar problems…but I´ve not been able to find a solution how to solve this problem.

Any ideas?

I would pay for help.

Best,

David

You could look at setting the render queue number on your objects to get the ordering you want:

Thanks for the answer. We already tried that, but it doesnt worked.

I know that google body also got rid of this problem. But the google labs shut down so I dont think that I could get any informations from google.