I have a VR app I’ve been maintaining over the last four years, and I support every major VR headset and platform. Quest, Oculus Desktop, SteamVR, and WMR.
But for the longest time, that’s come at a very steep price of maintaining one app in one project, and it switches systems on demand. Looking at where I spend my time, about 50% of my time is spent fixing incompatibilities between the systems. I’m doing it right now. This latest round of Steam updates has held up a Quest game launch for over a MONTH. Yeah I know, it shouldn’t do that. That shouldn’t be possible. And that’s why I’m writing this.
This might not be the best way to do this.
Do you have any suggestions for building and maintaining a cross platform app or game?
Thank you,
-Chilton Webb