Multi-Player Camera help.

Hello, my classmates and I are making a networking 3rd person shooter game in Unity 4 and we’re at the point where we need to make separate cameras for everyone that would join the game’s given server.

Right now here’s how we have the game:
The player launches the build
The player has two button selections - Start Server and Refresh hosts.
Either option has the player instantiated into the game as a object of the “Player” prefab.
The player can move the character about the terrain with WASD.

We’re looking to have a camera object instantiated with each player and mounted just over the shoulder of their avatar.

Any advice? If this wasn’t specific enough let me know.

Thanks.

You dont want a camera for each player. Just have a camera in your scene, and when a player joins he will take control of it locally, no reason to network the camera :smile:

You can have a prefab with a camera. You can disable camera’s that are not needed when instantiating the objects.
Or you can have multiple prefabs, one with camera and others without.
But the camera doesn’t need to be synced over the wire.