Hello, my classmates and I are making a networking 3rd person shooter game in Unity 4 and we’re at the point where we need to make separate cameras for everyone that would join the game’s given server.
Right now here’s how we have the game:
The player launches the build
The player has two button selections - Start Server and Refresh hosts.
Either option has the player instantiated into the game as a object of the “Player” prefab.
The player can move the character about the terrain with WASD.
We’re looking to have a camera object instantiated with each player and mounted just over the shoulder of their avatar.
Any advice? If this wasn’t specific enough let me know.
Thanks.