Hi guys,
We’ve developed a simulator for a customer of ours. The plan is to use a Spherical projection setup with multiple channels/outputs. At the moment we are using multiple channel outputs from 1 unity client. This works fine besides the fact that multiple outputs from 1 client compromises the performance. So we’r thinking about using multiple unity clients for a different setup.
Questions we have :
- Is Unity3D suitable for multi projection dome with approximately 9 channels, this requires synchronization between multiple instances of Unity running on separate machines. Maybe a server-client or multi-player setup can be used?
- What impact does a server-client or multiplayer environment have on physics and is it possible to keep the display output synchronized?
- Is it possible for each client to have their own viewing angle?
- Does Unity support CiGi (common image generator interface)?
Hope to here from anyone soon!