I’m came to unity from cocos2d-x and im start to doing my first 2d game with unity.
My first question is:
How can i design my game assets and make the game to work on multi resolution with unity?
On cocos2d-x i can define a scale policy, for example fixed width or fixed height, and after that i can choose a design aspect ratio and a resolution and game design its great in any device.
I can also define different resources to Load with different resolution ( SD, hd, uhd) etc.
How can i achieve The same with unity and solve My problem?
I’ve seen this post before but the i think that the post is a bit confusing and don’t explain a working solution at all.
For the first problem related to scale policy, i’ve implemented a script that change ortho size maintaining width or height fixed (like cocos2d-x).
For atlas sprite, there are any way to use the HD atlas for a given range of resolutions and SD atlas for other range of resolutions?
I’m new to Unity and with a backgroung in Cocos2d-x. Have the same queastions regarding design resolution and resource folders. Can you share the script and explain a bit how to achieve such recipe in Unity?
Hi, we are having problem with cocos2dx while setting up UI for multi resolution screen (different ratio), can you help us how to use one art(assets) set and run game an all device android.