multi texture and real time color and texture change.

Hi,

Here is what i am trying to do, I need to create a shader (if there is a simpler way, I’m all ears) that allows a user in real time to change colors and textures. I have successfully discovered many ways how not to do this.

I feel so tangled in knots that at this point, I’m not sure where to start. I think I need a shader, I have a shader written in GLSL that works in shader designer, but I can’t make it work in Unity. It is written in GLSL.

Is there a way to make Unity, windows, unity webplayer, and GLSL play nicely together that I have failed to discover yet?

You have to be more specific what kind of changes you want the user to make. Vertex colors? Remapping of a color palette?

There will be several layers that make up the final texture. There could be up to 16 different layers, if we can do that many. Each layer will have a gray scale image with black representing full color and white no color. We need to be able to change the gray scale to any color hue the user/player wishes. We also need to be able to change each color layer independently of all other color layers.