Hi,
Here is what i am trying to do, I need to create a shader (if there is a simpler way, I’m all ears) that allows a user in real time to change colors and textures. I have successfully discovered many ways how not to do this.
I feel so tangled in knots that at this point, I’m not sure where to start. I think I need a shader, I have a shader written in GLSL that works in shader designer, but I can’t make it work in Unity. It is written in GLSL.
Is there a way to make Unity, windows, unity webplayer, and GLSL play nicely together that I have failed to discover yet?