i spend all day trying to implement multi touch and ive had about every possible glitch with the controlls you can and cant imagine
the problem i think is in keeping track of which finger does what, it seems to confuse the two and cant tell which touch is which
i tried to solve this with fingerId but that didnt help either, but maybe i dont understand that propperly
ive also read that Input.touches can be used to keep track of every touch, but i cant find any propper example on how to use this
i just want one button for movement, and one for shooting
they work just fine if you press them one at a time, but simultanious touches turns it into a random mess
for example if i touch a space of nothingness, or the shoot button and hold down, and then press the movement button and release it again it keeps on moving if i still have my finger on the empty space or shoot button(this is the most common glitch)
is there anyone who has made something similair whos code i could look into?
any help will be very much appreciated