Hi there
I’m getting this error message on the emulator :-
Any clues why this might happen ? Thanks.
I’m using the latest Unity 4.3.3
Regards
Shashank
Hi,
did you try rebuilding project to an empty directory?
yes, I tried that…here is the build log :-
Build from ‘’ branch, version is ‘4.3.3f1 (c8ca9b6b9936)’ (Release build).
Physical memory: 511 MB, commited memory limit: 180 MB.
PlayerConnection initialized from C:/Data/Programs/{88CB5936-762B-254E-A275-3E9FCE500FD7}/Install/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55322
Broadcasting “[IP] 169.254.1.24 [Port] 55322 [Flags] 2 [Guid] 81220556 [EditorId] 471526711 [Version] 1048832 [Id] WP8Player(169.254.161.87) [Debug] 0” to [169.254.255.255:54997]…
Multicast Bind Callback failed, portNumber: 62929864, Exception: 'The parameter is incorrect.
’
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/PlatformDependent/MetroPlayer/MetroMulticastSocket.cpp Line: 40)
Direct3D:
Version: Direct3D 11.0 [level 9.3]
Renderer: Microsoft Basic Render Driver (ID=0x8c)
Vendor: Microsoft
VRAM: 128 MB
Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
Also, this error is happening in a blank project as well.
Regards
Shashank
Oh, you’re running on the emulator. That’s expected, and that error is nothing to be worried about. It just says it failed to connect to editor for profiling.
1 Like
lol, thanks for the clarification.