Generally: Does there exist a multicolored vector font format which works the way TTF does, just with colours and gradients? Best this would work like in Director or Unity 3, you provide the Font and when the application starts it will be rendered into a font bitmap. So?
Unity related: Beside of using textures and doing the magic on your own, is there a more automated way to use multicoloured fonts in V3? Beside of that you can’t access the font textures anymore there also doesn’t seem to be support for bitmap fonts like .fon files. So again?
Users/Programs/Whatever: If i remember things correctly Eric5h5 once dealt with fonts as well, Eric5h5?
I can get multicolored fonts with EZ GUI. It comes with a golden gradient Hoefler Text font and material. I don’t know that that is exactly what you are asking. He recommends an app called Hiero for creating the font files with. It gives you a text file describing the font and a material you can alter the color of. The gradients etc are done in Hiero, I assume. I haven’t done the Hero font building loop yet but the BradySoft forums have links to it and many users.
I think you’re referring to this. Which, because there is no “Unity iPhone” limitation anymore, can be simplified.
You can modify that texture, but it would be better if there were something less terrible, like what was mentioned in the last post. Access to vertex colors would allow for simple gradients (because text in Unity is just a collection of textured quads), but that isn’t possible, without this feedback request coming true.