system
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Is there a method for saving Multidimensional arrays as PlayerPrefs? (PlayerPrefsX only gives the option to save 1-dimensional array)
For that matter, any option for transfering multidemsional arrays between scenes would be nice (doesn’t neceseraly need to be PlayerPrefs)
Any help would be greatly appreciated.
As per the comments above, you should only be using PlayerPrefs for saving basic configuration info etc. between sessions- if you have large data structures that you only need to keep between scenes, calling DontDestroyOnLoad on the gameObject to which those scripts are connected is a much cleaner way of stopping things from getting deleted.
If you want to save larger quantities of data, you should look into C#'s inbuilt XML serialization libraries- you can save detailed game information into an xml file in a known location and load from that.