I can’t get the new Input System to work with Multiple displays.
The setup:
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Unity 2021.3.2f1
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Input System 1.3.0 and 1.4.2 (neither work)
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Windows 10
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7 Displays
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Works in the Editor
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Does not work in the build
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All mouse input goes to the first display
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I am using InputSystemUIInputModule, not StandaloneInputModule
Things I’ve tried:
- World Space, Screen Space–Camera, and Screen Space–Overlay Canvases, one per Display
- A single World Space Canvas covering all displays
- Changing InputSystemUIInputModule.PointerBehavior
- Having a separate MultiplayerEventSystem for each screen rather than a single EventSystem
- All permutations of the above.
The mouse works in the legacy input system but touch doesn’t. I’ve switched over to the new system hoping it will work with touch, but I can’t seem to get even the mouse to work.
Any thoughts would be much appreciated!