Sorry for my english… =)
I’m developing a project that is a bit complex and I have some doubts about the best way to design it’s architecture.
I need an application with different games inside. Users must be able to buy different combinations of games from a website and then find them in their local application (async update). Everything will be controlled from an android tablet and the PC will use a projector (no inputs). The Android app needs to have customized control “screens” for every game.
I’ve thought about creating two “empty” applications with unity (one for android and PC) and make the computer look for bought games in a database and then download the needed assetbundles (StreamedScenes). One Scene would be the game itself and the other would be the scene for the android application with the control view. They could communicate each other through bluetooth and the tablet’s wifi to the internet.
Are there any easier options? I don’t know if Azure or AWS offer any services to make the update easier…
Would it be better to create a .NET c# application for the updates and menu and then launch the unity executables?
I hope I made myself understood!
Thanks