MultiPass -> MultiView

I find when I change from MultiPass to MultiView all my Canvases and text disappear, any idea why?

Also, when changing from MultiPass to MultiView my FPS are not significantly impacted.

Is it a strong recommendation to use MultiView in all VR games?

Thanks,

V

Multiview has a minor gpu improvement, while most benefits are from the cpu. So if it’s gpu bottlenecked it won’t change it majorly, but it still is highly recommended.
What unity version are you using? These days all unity default shaders work in multiview

using Unity version 2021.1.16f1

Using any custom shaders?

Hi Dev Dunk,

There are customer shaders on individual gameobjects, but every single 2D sprite or pic, even particles go missingg that have generic shaders (I’m not running any custom shaders that affect everything). When in PC mode everything is okay, it’s only a problem when I run the APK on the quest 2 head set. I set PC also to “Single Passed Instance”, which I believe is the same as the Android Multiview…

I just tried to add a simple sprite and same thing, works fine on PC, disappears completely on Quest 2?

Any ideas or suggestions would be appreciated, I’m scratching my head on this one…

Thanks,

Vanz

Only setting I’m changing,

this is for the sprite picture, shader = Sprites/Default:

Darn, I thought I found the solution, but this did not work… grrr…

https://discussions.unity.com/t/816508

any suggestions DevDunk?

or anyone…

Steps I’d take:

  • Update Unity to the latest 2021.2
  • Update XR Management
  • Update Oculus XR plugin (I think 3.0 is now stable)
  • Update Oculus Integration asset if used (can cause a lot of issues if not)

If that doesn’t help maybe file a bug report

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