Multiview has a minor gpu improvement, while most benefits are from the cpu. So if it’s gpu bottlenecked it won’t change it majorly, but it still is highly recommended.
What unity version are you using? These days all unity default shaders work in multiview
There are customer shaders on individual gameobjects, but every single 2D sprite or pic, even particles go missingg that have generic shaders (I’m not running any custom shaders that affect everything). When in PC mode everything is okay, it’s only a problem when I run the APK on the quest 2 head set. I set PC also to “Single Passed Instance”, which I believe is the same as the Android Multiview…
I just tried to add a simple sprite and same thing, works fine on PC, disappears completely on Quest 2?
Any ideas or suggestions would be appreciated, I’m scratching my head on this one…