I got the Multipeer stuff running in our own code now, and don’t want to make my users choose if they want to be client or server, so I’m starting both the advertiser and the browser at the same time. As soon as a connection is made, it hides the browser and the game starts.
Running both an advertiser and browser makes the device you’re running the browser on show up in the list. I can even connect to it and send messages over a loopback connection. I want to exclude this device from the list, but don’t know how and can’t seem to find any resoures.
I’m not sure whether this is u3dxt related or just iOS, but I’ve searched both channels.