Hello, I am wondering why the multiplay server’s CPU usage is so high even though my game runs with a frame time of 0.1ms. The server will crash because it is using too many resources. I need to run as many games as possible on one machine to save money.
Here is a CPU usage of the server
Server density
My game is a turn base 4 player card game so the CPU usage is very low, it is running
- at an average of 0.1ms
- Application.targetFrameRate = 10
- QualitySettings.vSyncCount = 0
- commandlines: -batchmode -nographics
I also did a remote profile of the server
With a frame time of 0.1ms, I should be able to run at least 1000 servers per machine?


