Multiplay server is experiencing high CPU usage, even with a frame time of 0.1 ms

Hello, I am wondering why the multiplay server’s CPU usage is so high even though my game runs with a frame time of 0.1ms. The server will crash because it is using too many resources. I need to run as many games as possible on one machine to save money.

Here is a CPU usage of the server

Server density

My game is a turn base 4 player card game so the CPU usage is very low, it is running

  • at an average of 0.1ms
  • Application.targetFrameRate = 10
  • QualitySettings.vSyncCount = 0
  • commandlines: -batchmode -nographics

I also did a remote profile of the server

With a frame time of 0.1ms, I should be able to run at least 1000 servers per machine?

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