Hey guys,
i have a problem where the MultiplayAssignment that i get from the Matchmaker returns an ip of “0.0.0.0”.
It always works fine for the first client that connects to the server. So the part where the first client gets a result from matchmaker, a server spins up and the client connects to that server works fine. But every subsequent client fails to connect because they receive the wrong ip.
This is the part of the code where I log the ip:
TicketStatusResponse checkTicket = await MatchmakerService.Instance.GetTicketAsync(lastUsedTicket);
if (checkTicket.Type == typeof(MultiplayAssignment))
{
MultiplayAssignment matchAssignment = (MultiplayAssignment)checkTicket.Value;
Debug.Log("MultiplayAssigment ip: " + matchAssignment.Ip + " / port: " + matchAssignment.Port);
If somebody has an idea i would be very grateful, thank you!
Cheers
Marc