Hi folks,
I’m new to Unity and currently trying to make a multiplayer-boardgame for two players. It is planned that a “Mainserver” starts a new “Gameserver” which controls the rules etc. each time someone wants to start a new Game. The purpose of this is mainly to avoid cheating.
My Questions are:
- Is there any better way for an Unity-newbie (but not scripting-newbie) to do that?
- Which other tools/technologies/languages should be learned for this?
