Multiplayer Camera Layer Issues

So I have two cameras, one for the scene, and one for the gun(to avoid object clipping).

My problem is that when more players join the game, I see their gun render before anything else as well. This is because the camera’s culling masks are both set to “Gun”.

How do I avoid this? What is the best method?

Did you found a solution for this?
Because I have the same problem but I haven’t found anything useful :frowning: