Multiplayer Camera Problem! Help me plase

Help me I’m trying to make multiplayer fps game but the players are looking at the same camera! I’m tried Brackeys’s code but the host player is can’t see because its camera is deactivated!

you can do 2 things here

1- create a new camera and deactivate the standby camera (locally only)

2- put deactivated camera on the world and enable it when you join to the server and disable the standby camera

if you need a code you can watch this series episode by episode

@Joey_pc when i make this players are looking at the same cam!

I had this problem before, and soon I find out that you should not put the camera into the Player.
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and in this camera, I make two script for it

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace S3
{
    public class CameraFollow : MonoBehaviour
    {
        public Transform playerTransform;
        public int depth = 0;
        // Update is called once per frame
        void Update()
        {
            if (playerTransform != null)
            {
                transform.position = playerTransform.position + new Vector3(0, 0, depth);
            }
        }
        public void setTarget(Transform target)
        {
            playerTransform = target;
        }
    }
}

and the next script

using UnityEngine;
using System.Collections;
using UnityEngine.Networking;

namespace S3
{
    public class CameraController : NetworkBehaviour
    {

        // Use this for initialization
        void Start()
        {

        }

        // Update is called once per frame
        void Update()
        {
            float x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
            float z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;

            transform.Rotate(0, x, 0);
            transform.Translate(0, 0, z);
        }
    }
}

so, it will become a FPS game, hope it works.