Multiplayer chess

Hi guys,

Let’s say I’m following leepo’s tutorial and I already have built a multiplayer 2d shooter game using the structure of leepo’s tutorial(Thanks to him). But, I’ve also built a chess game. I wanted to know, how do I go about making it multiplayer?. I mean, what should be network.instantiated and what is not to be. Right now, the way I tried to program using leepo’s tut. I had movement on one side, and that movement was not on other side. I can’t think of anything that I’m doing wrong. What could I be doing wrong? Also, I couldnot network.instantiate the chess pieces, due to some problems. Is it necessary? Is that the cause?

Regards,

Ram

maybe … maybe
if the pawns excist in both scenes then you don’t need to instantiate them anymore.
Network.Instantiate is what spawns the objects on both players scene.
Then you will need to watch the chess pawn’s transforms for movement.
All the chess pawns need to have a networkview to do so