Multiplayer client player is not seen on host

I am making a multiplayer game using Unity’s UNET

I have a host and I use build and run for client, i can see in the hierarchy that the client player is a thing, but does not show upon the host.

Any help?

Hi,

Without more info, I can’t be sure what the problem is.

My suggestion would be to go and have a poke around here:

https://unity3d.com/learn/tutorials/s/multiplayer-networking

You may find something you didn’t do correctly.