I am making a multiplayer game using Unity’s UNET
I have a host and I use build and run for client, i can see in the hierarchy that the client player is a thing, but does not show upon the host.
Any help?
I am making a multiplayer game using Unity’s UNET
I have a host and I use build and run for client, i can see in the hierarchy that the client player is a thing, but does not show upon the host.
Any help?
Hi,
Without more info, I can’t be sure what the problem is.
My suggestion would be to go and have a poke around here:
https://unity3d.com/learn/tutorials/s/multiplayer-networking
You may find something you didn’t do correctly.