Hi!
I want to ask a simple questions. I’m currently making a 1v1 arena pvp game, and I don’t know which option would be the best for me.
So the question is that what structure should I use? Standalone server(dedicated) or a player’s client can be the server. In my opinion the first would be better because if the player’s client can be the server than they can modify the data and they can cheat.
Another question would be that if the server hold every data about the players then how I can I receive e.g the player’s health? var health = networkView.RPC("GetPlayerHealth",RPCMode.Server) Is this good?
Excuse me, but I’m just learning the networking part of Unity