Hey guys, I have a concern with Multiplayer games (not cheating, etc) I know ways of preventing it.
Here’s my problem. I genuinely love to make MP games, in fact they are all I really like to make.
throughout my years of working with Unity, I’ve made made 10-20 MP games, most are now in the garbage can. They were practically 99% done, but one thing stopped me, it’s not fear from critics, nothing like that.
But the part that always, and I mean always scares me - is - the bill.
I know this personally is none of my business, but how much have you paid in Networking fees before? And was it covered from either (Selling) your game every month, or was it covered from IAP/DLC (E.G. - Map packs, Skins, etc).
My game I want to make it free on Kongregate. I plan on doing Map Packs and Skins, nothing that gives players an advantage in the game, just optional things - like more maps, or make your whatever look different.
So I’m trying to find out, not that what I’m trying to do is a good business plan, but trying to find out how much this stuff cost me per month in a real life environment so I can (try) to plan accordingly. I don’t trust these Calculator things, I’d love to hear of some stories so I don’t make the same bad mistakes you guy’s have learnt.
I hate to ask any of this, I normally don’t ask questions like this, so I’m trying to put my pride to the side for a moment so I can learn from your experience…
I mean did just a few players make you spend 500 dollars a month, or was it like 5 dollars a month, I’m not asking for extremely detailed documents, just a rough - I had this many players, I had to pay this much, this is the networking package I used, etc.
If this is too personal of a question, I understand if you rather not answer this.
Thanks guys.
David.