Hello all,
I have a small issue with death script i have in my multiplayer project… when Player-A kills Player-B, when the Death Animation happens, and Player-B is on the Ground DEAD for 5 seconds or less before respawn, if Player-A continues to Attack Player-B while DEAD, Player-B’s Character rises up from the ground and shows the Getting Hit / Taking Damage Animation and continues to get HIT… but he is DEAD LOL!! so how can I stop the Damage / Taking Hit Function when a Player is DEAD?
here is my Death Code, Note: I am using Photon Cloud for Networking
[RPC]
IEnumerator respawnFunc (int selectedSpawn) {
isDeath = true;
life = 100;
yield return new WaitForSeconds(5);
renderer.enabled = false;
transform.position = spawnPoints[selectedSpawn].transform.position;
yield return new WaitForSeconds(1.0f);
renderer.enabled = true;
isDeath = false;
}
anything I can insert in here that will stop the Taking Damage Function?