Multiplayer Dev Blitz Day 2022 - Q&A


Hi everyone,

What time is it? Oh, it’s Dev Blitz Time again!

Last month we launched self-serve features for Unity Game Server Hosting (Multiplay), Matchmaker, and we officially launched Netcode for GameObjects (NGO). You can probably guess where we’re going…that’s right, we’re featuring Multiplayer on the next Dev Blitz Day!

On October 27th, between 7 am and 7 pm ET, join us in the Multiplayer Dev Blitz Day 2022 - Q&A forum, in our Multiplayer Networking Discord Server, or on the Unity3D Reddit thread and ask any burning questions you may have (or just say “hello”). Come ready to talk about anything concerning Unity’s Multiplayer, Netcode for GameObjects, Netcode for Entities, Multiplayer Tools, Unity Transport, Relay, Lobby, Matchmaker, Voice and Text Chat (Vivox), and Samples in general.

The Dev Blitz Day forum, Discord forum channel, and Reddit thread will open for your questions the day before on October 26th to give everyone a chance to post their questions. The team will start answering on the 27th. After the event period ends, the forum & Discord channel will be locked for new threads but the threads themselves will remain open for discussion. On the Reddit side, the thread will be locked once the event closes.

Some basic rules:

  • Post your questions by starting new threads in the Multiplayer Dev Blitz Day 2022 - Q&A forum

  • Please remember to comply with the code of conduct : be respectful, both to your fellow forum users and to the Unity staff.

  • Don’t bundle multiple unrelated questions in one thread. One question/topic per thread.

  • We may filter out off-topic or duplicate questions.

  • Questions asked during the event periods will be answered, but not necessarily right away or during the event periods. Some questions take time or specific people to answer.

What types of questions will we be answering:

  • We will be answering questions on the topics concerning Netcode for GameObjects, Netcode for Entities, Multiplayer Tools, Unity Transport, Relay, Lobby, Matchmaker, Voice and Text Chat (Vivox), and Samples in general.

  • Questions don’t have to be technical in nature. You could ask about specific future plans, why something was made a certain way, etc.

  • We won’t be able to answer questions like, “Can you help me debug these 1,000,000 lines of code?” Well, we can, but the answer will likely be, “No”

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The Multiplayer Dev Blitz Day 2022 - Q&A forum is now open for your threads!

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And that’s a wrap, everyone! Thank you so much for joining us for another great Dev Blitz day!

We’ll be going back and answering any questions we missed in the coming days!