Should bullets in a multiplayer FPS be instantiated as rigid bodies (could be laggy if there’s a lot of people shooting) or is it better to use a raycast?
If I use a raycast, can I specify how fast it moves? I don’t want bullets instantly reaching their target. Can I also cast it once so it doesn’t behave like some sort of constant laser gun if that makes sense.
What’s the best way to go about realistic shooting in a multilayer setting?