I’m currently working on a FPS game, and would like to try out the multiplayer aspect. But there is one big question I have about this. How do you properly animate the FPS characters, do you need a full rigged character model and a weapon + hands model?
To make it somewhat more organized, I’m doing this in the Q&A style.
- Do you need a full rigged character model (with the weapons animated seperately) and also a weapon + hands model? So “other” players would use the full character model with the correct weapon animation. And THE player, would only use the hands + weapon model.
This also means that you have to animate everything twice (I guess). One for the full rigged character, and one for the hands+weapon model.
- If you do it like nr. 1, How would you be able to show correct player shadows?
Am I thinking right, or do I need a whole different approach? I would be very thankful for some help on this