In most multiplayer fps games like cs go and COD, the only that is rendered for the player who is playing the character is the arms right. However, is it still just a full body rig, but the arms of the players are in a separate layer than the body? So you would do separate animations for the body and the arms? And the other players see both the body animations and the arm animations? Is my theory correct about how most people are doing this. This would help me out a lot. Thanks.
Well, the player renders his own pair of arms and gun. Other players cannot see this or else it would look weird. Instead, they see a full body with an animation holding that gun. Look up on youtube “Unity Multiplayer FPS” because Im pretty sure most tutorials WILL cover this. It is an important feature not to miss.