I am working on a game, and the multiplayer part is similar to wordfeud or draw something. Turn based games where you can search for friends or random players and challenge them.
Now I was just checking out the Photon Cloud.But I was just reading one of their tutorials and the following part kind of concerns me.
This sounds to me as if it would not be possible to find players outside of a room that has a max of 10 players.. How am I ever supposed to get players to search for random players or there facebook friends and play games with them..
Did i misinterpreted this? Or does anyone know another way or service that can create the networking I like to achieve?
A room is like one “game”, so you can have around 10 players per game, which is more than enough for your needs.
You use photon clouds Lobby to find other players and join rooms, and the lobby holds all rooms and players!
But if you are doing something like word-feud or draw something (which is quite different) - then you don’t need to see actions conducted in real-time.
For a game like word-feud it would be a wrong approach to use photon cloud as you need to both to be online to join the same room and then play.
A database based approach would be much better for you in this case and cheaper! Same with draw something as you just “record/save” all moves from one player and pass it on to the other and let the game re-draw then.
Thanks alot! I realise you are absolutly right about that, I dont have any networking experience so I didnt know how to approach this exactly.
Would you know if there is an easy way, like for example and asset from the store, to easily implement this into my game? Our would I have to create something like that myself.