I am using photon networking for my multiplayer game.
I am instantiating an object in my game, and the object is getting added under each and every player.
If I have 10 players in a scene, and I instantiate an object, the object will be added 10 times.
Heres my code, even though I’m fairly sure its useless. I think this should have a simple solution.
Instantiate (Resources.Load ("Arrow"), transform.position + transform.forward * 2 + Vector3.up *2, transform.rotation);