Multiplayer Help

I have a multiplayer game with 2 first person controllers. The problem I am having is that I control both of them. Is there a way to separate them?

You have to use something like that:

if (networkView.isMine) {

     // Activate movement controllers

} else {

    // Deactivate movement controllers

}

See http://forum.unity3d.com/threads/97471-Problem-with-networkView.isMine

Have the PlayerOwner prefab and PlayerProxy prefab. Put all controls on PlayerOwner, and have PlayerOwner instantiate a PlayerProxy to all other players with NetworkView controlling its movement.