Good day,
I have worked through the basics of multiplayer for PC, and the tutorials show an example to spawn teh same player object for each player.
I would like to know how to go if for example my game is for max 6 players, and Each player may not spawn the same player object. also, have them to choose which one , and disable it for the other players once picked.
If someone can point me in the right direction to help, I will appreciate it!
Perfectly possible through RPC. Upon selection in the GUI, send the data to the server instance, server sends an RPC to all connected instances that the selection has changed.
No I don’t have any tutorial, you will need to learn from the script reference or manual.
There was a networking example in the resources section of the site but that seems to have vanished.