I was wondering how I should best go about creating a multiplayer game in Unity. I have experience with socket programming etc so understanding the processes needed won’t be a problem. Basically, I just need to know what functions Unity uses to host a game on a Master Server (which won’t actually be running an instance of the game) for clients to be able to play.
Here are two places to start with good information.
http://forum.unity3d.com/threads/37228-NOOB-QUESTION-How-to-make-multiplayer-game
http://docs.unity3d.com/Documentation/Manual/NetworkedMultiplayer.html