I was wondering how I should best go about creating a multiplayer game in Unity. I have experience with socket programming etc so understanding the processes needed won’t be a problem. Basically, I just need to know what functions Unity uses to host a game on a Master Server (which won’t actually be running an instance of the game) for clients to be able to play.
1 Answer
1Here are two places to start with good information.
http://forum.unity3d.com/threads/37228-NOOB-QUESTION-How-to-make-multiplayer-game
http://docs.unity3d.com/Documentation/Manual/NetworkedMultiplayer.html
Have you googled this question? There are pages of examples on multiplayer with Unity and all sorts of options. Or is there something you tried that didn't work?
– DracoratI was looking around for a while and couldn't find anything that was consise enough... Could you point me to a decent example please?
– luckruns0utThanks for the help.
– luckruns0ut