Is it possible to create a multiplayer lobby room with users can talk and then leave join other “Scenes” that are multiplayer with out kicking or taking all the players from scene1?
It seems like photon doesn’t support this type of match making.
Anyone get this style of experience to work with Photon?
Thanks
Certainly!
Sure it does. Use Photon Chat for exchanging talk messages in the lobby.
Are you able to also see the players avatars not just voice?
I just read that players in lobbies cant communicate with each other.
Lobby
A lobby is a virtual container or “list” of rooms. You can use multiple lobbies and there are different types of lobbies, too. E.g. not every lobby type will send the room-list to clients.
By default, players can’t communicate in the lobby. In fact, they never know another client is also in the lobby. A client can only be in a lobby, a room or neither.
Photon Chat is not voice. It’s for exchanging messages (which could be actual text, or could be commands) in a reliable and global (within a server region) manner.
You said “users can talk” so I assumed you meant a chat feature. If you want voice, you’ll need to use something like Dissonance in addition to Photon Chat.
Photon Chat is completely separate from the matchmaking service (rooms and lobbies). You connect to it, subscribe to one or more channels, and send messages to whatever channel. It’s easy peasy.