I tried the multiplayer example given in the tutorial, it worked fine when I used the network NetworkManagerHUD. But now I have used the sample lobby given in the asset store… I use one instance as the server and instances of the client and the enemy though they are spawned correctly (I hosted the server on the unity game view) it’s not shown in the client windows… How can I solve this???
Hi,
I managed to “solve” this on my own. The spawnable prefabs have to be defined in the Lobby Manager in the same way it’s done for the Metwork Manager…