Multiplayer non-network

Hey all,

For a project I’m making a sideview fighting game ( street fighter style ) and I’m wondering if this is actually possible.
My concern is about the controls. Is it possible to control 2 characters with seperate controls in 1 client?

So far I’ve managed to control 2 characters with the same controls but there’s not going to be much fighting if you copy eachothers moves =P
When I edit the input it will be edited for all things that are controlled and I obviously want to make 2 seperate controls for the characters.
Would someone possible be able to help me on this?

The Input Manager will let you configure controls however you want. It should certainly be possible to control two characters separately. If you are using joysticks, you can create new input axes to handle each separately. If you want two players at the same keyboard, you can define separate sets of keys and name the axes “Horizontal1”, “Horizontal2”, or whatever.

The players will be using 1 keyboard.
So I got a character moving with 2 different sets of controls. Now all I’ve got to do is edit a script to have the other character use the Horizontal2 etc.
No idea how to do this yet but at least I’m a step closer.

Avoid the keyboard for this, use USB Joysticks and configure that for your game, or one keyboard and one joystick. Isolation of the key presses is a pain.

Look at the section called “Adding new input axes” on the Input Manager manual page.