multiplayer objectos dont rotate when playing no lan

Hi I have a strange problem,

my game works fine when running two instances of the game on the same PC.

when I try the game on 2pcs apart (lan or internet) the master server can see the player that joined but he is always facing is original position no mater where the player moves. (Rotation is not working).

Another problem I detected is that player names assigned are equal to the player name server. That also works well fine when working on two instances of the game on the same pc.

Unity is not registering errors not no server or client. And I can debug that the client is passing rotation to server and server is receiving it.

Both PC are windows 7 64 bit.

I really appreciate any provided help.

Check if your GameObject has a networkview component. In best case, you add that to the prefab you instantiate in-game. The view must also be setup to “observe” the prefab’s transform. This way it will automatically update remote instances of that GO.