I’m investigating publishing games to FaceBook using DimeRocker. Would that work with more action-oriented multiplayer games that happen in real time?
WarpedAxiom,
I don’t think DimeRocker has a built-in multiplayer solution. So I think you’d probably have to provide your own hosting of the multiplayer server (which can be inexpensive for small-to-medium sized games). And I think the performance you’d get out of any game would be the same as if you hosted it anywhere else. DimeRocker and/or Facebook wouldn’t slow that down.
It depends on what type of multiplayer you’re trying to do.
If you’re making one player the Host, then you don’t need a multiplayer server, just a MasterServer (provided by Unity and dimeRocker) for match making. dimeRocker will work with this type of multiplayer game absolutely fine.
If you’re interested in all players as Clients with the Host being a server you control, then you’ll need to look into running your own server-side solution with something similar to SmartFox (http://www.smartfoxserver.com/) or Exit Games (http://www.exitgames.com/)
And adding to what Tempest said, ElectroServer is an option for client-server games as well.